I need help to write this following code in python.
1. DynamicEntity (class) – Inherits from Entity
DynamicEntity is an abstract class which provides base functionality for special types of Entities that are dynamic (e.g. can move from their original position).
set_position(self, new_position: tuple[int, int]) -> None
Updates the DynamicEntity’s position to new_position, assuming it is a valid position.
>>> dynamic_entity = DynamicEntity((1, 1))
>>> dynamic_entity.set_position((2, 3))
2. Item – Inherits from Entity
Subclass of Entity which provides base functionality for all items in the game.
apply(self, player: Player) -> None
Applies the items effect, if any, to the given player.
>>> player = Player((2, 3))
>>> item = Item((4, 5))
Traceback (most recent call last):
The Entity class example
>>> entity = Entity((2, 3))
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